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Kyle Cornwell
Indie Game Developer Portfolio
Sound for Games
Date of Completion: 17/01/2020
I never properly grasped the signifance or enjoyment of sound design, until I chose this unit during my last year at university.
This page demonstrates my use of the Audiokinetics middleware engine, Wwise and integrating it within the Unreal Engine.
This consisted of sound variations, analysis, editing and implementation into a third-person stealth prototype, undergoing the role of an audio designer.
These skills benefited using Wwise as my sound manager for my final major project.
The use of sounds were from my own recordings, as well as external placeholders. free feel to look into my sound documents in how I created an ideal sound structure.
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